DOCTECTIVES RULEBOOK

PROFESSORS & THE DOCTOR
It's an ordinary Monday. Whether you rose with the sun or enjoyed a little lie in, the day proceeds as it has just like the days before it. However, sometime in the early afternoon you soon feel an increasing sense of curiosity that compels you to open the nearest door. No matter where you are, this door leads you to a small, cozy office. The fireplace crackles, soft lights illuminate the furniture around the room, and the three members of Master Blue's staff immediately rise to their feet.
"Hello everyone!"
ROLE INFORMATION
As the Doctor:
Every Monday, the Doctor will meet with the staff and be given the opportunity to grant two players protection for the week. One name may be submitted to protect a victim from a monstrous foe, and the other name may be submitted to protect a victim from a kill by human means. The Doctor may not grant these two forms of immunity to the same person, however.
Should the Doctor choose to protect someone and that person is selected as a victim, the Doctor's name will be provided as the victim and they will be given the change to fight back against the killer. They may or may not survive this encounter.
The choices must be made at the time of the meeting. The Doctor only gets one meeting per week and they must choose wisely who they wish to protect. The Doctor also has the option not to submit their choices.
As the Professor:
Professors will be allowed to choose one guest to learn of their whereabouts and ongoings in the mansion. The Professors must agree on who this person is, as they are only allowed one choice per week. Once the Professors have selected a pick, the staff will provide them with a list of guests their pick has spoken with in the past week, locations they have visited, and other relevant information.
Professors will also be able to send one anonymous message to one guest in the game per week. This person may not be the same as their other pick, and the Professors do not have to agree on a recipient. Should a note not be sent that week, the opportunity will be lost.
ADDITIONAL NOTES
The Professors & the Doctor will be allowed to ask questions about the ongoings of the mansion. They will also be able to receive small hints should they perform well, including game mechanics, locations and more. However, the staff have final say as to what information is shared. Be sure to pick your questions wisely!
While teamwork is encouraged, it's not required. That decision is up to you.

no subject
no subject
[ plum don't drag your employer so easily. but she brushes her skirt off ]
The Master is a ... difficult person to know. It can be very distracting.
no subject
[ fucking ace attorney witnesses ]
How so?
no subject
no subject
[ he could try that. ]
You know, from what I can read of our ghostly friends' letters, they seem to think the house itself is "eating" us.... that theory would explain a lot, no? Do you think there's any merit to it?
no subject
Does the theory make sense to you, sir?
no subject
That being said... Those who break in to locked rooms are punished, there are hallucinatory effects on curfew nights, as well as other misdirection hallucinations designed to turn us against the Master and one another... most of them are location-dependent... every week in this house puts huge amount of pressure on its guests, trying to push them to give into their more... "monstrous" qualities.... the messages are not new to the groups, however... the effects feeling 'real' are.
There are actual creatures around the house, too. The oddity using people as hosts is new.... but if that antidote in the morgue predates us as I believe it does, the oddity was likely around in other forms, previously. Potentially related to trouble dreams.
no subject
So does your personal theory align with that, then? These effects... are because the house "eats" guests?
no subject
So in a sense, yes. It does line up with what I'm thinking.
Hot or cold?
no subject
Hot.
no subject
They are a convenient target for anger, after all.... maybe that's why it's better for them to entrust us guests to you, three cute girls.... that way, we don't have the opportunity to let our fear and anger get the better of us. That way, when the house sinks its grip into us, we can't lash out at someone who is already being worn down.
no subject
... I can't say you're entirely wrong, sir.
no subject
It was worse with previous groups, no? They killed each other without the oddity possessing them directly, without the messages coming to "life".
no subject
That was also dependent on the guests. The Master... has peculiar tastes in what could be useful.
no subject
no subject
no subject
You know... a long time ago, you called the Master a sentimental fool. Is that because they haven't given up, even after all this time?
no subject
Yes.
no subject
no subject
Is that what you think, sir?
no subject
no subject
no subject
Wonder if it's another case of misdirection. Us blaming Master Blue for "bringing" us all here right off the bat is very convenient for a certain house, no?
no subject
no subject
[ is he going to take a penalty ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)