GRAVEYARD
THE GRAVEYARD
No two deaths are ever quite the same. Some might remember the exact moment their lives were cut short; others might only see a blinding flash of light; the particularly unlucky ones might not recall any details whatsoever.
No matter how it ended up happening, though, all of you here will always have one thing in common: one second you're dead; the next, you wake up to find yourself in a dark room. Before you can even start to try and get your bearings, a shadowy figure appears in the doorway of your room, face lit from the bottom up by a faint, almost ethereal glow. It stands still for a few seconds before murmuring,
"Oooooh... I see dead people."
... The voice is followed by a snicker as a gloved hand flicks the light switch on, revealing the mysterious entity to be Pumpkin, the fox-eared groundskeeper. Lowering the game console that had illuminated her face, she continues, "That one never gets old. Anyway, hey, sup, you're dead, that sucks, the house is probably gonna eat you as soon as this round is over. Wanna see what everyone else is up to on the other side?"
As you take in everything the gardener has told you, you suddenly realize as you look around... though you don't see anything, why does it feel like this place is already crowded?
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[he can't hide his surprise. that meant they were already way past the deadline for everyone being dead. it's an awful feeling.]
So the groups are usually small. And they always end when everyone dies?
What if there's only one person left?
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Let me get this straight.
Sometimes, people from the round survive—and escape—but we don't know where they go, and they don't come to the other side.
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But even when one group escapes, everyone else is stuck here.
[FROWNS. DEEPLY.]
So no one has ever found a way for the ghosts to make it out.