That's good that you're in one piece. That's better than some of you. [But there's a soft smile.] ...you didn't have to try and protect them, but it's nice that you did. What did you see in there?
Maybe later. The garden's pretty far...[Phoenix isn't allowed to move :|] I didn't even think the Master had creatures like that in the house. Unless they came from the house itself and you tamed them...but they sound harmless.
[ he's taking it easy like a good nick ] I wouldn't say tamed....... but yeah. Definitely different from the others I encountered and heard about.
I am curious about the locked rooms, though. Half of them seem to lead away to very sinister locations... I'm sure it's entirely the house's doing, but I wonder if they're all illusions or maybe its a sneak peak at what the house is, itself.
Not entirely. Sometimes Master Blue has some sway over them if we figure things out in time, but for the most part? It's the house and its own defense mechanisms. The rooms it picks aren't always the same either.
I told you guys a while ago. Master Blue doesn't purposefully want people being hurt.
But yeah, that's right. Some were wide open, some were totally locked up, and some just switch around. Every round of guests experiences something different.
If they get too rowdy with Blue, just call me and I'll scold them, too.
... I did figure they were the same rooms we had to break into.. but I was wondering what else they changed into, I suppose. Maybe they're all access points.
That it's trying to throw us off and conceal its true nature, basically. Transforming into anything you want... that's a pretty convenient trap. Good way to keep people from looking too closely, too.
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[ had to protecc ]
We're all in one piece.
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[ and it can't always be peach! ]
The Master Bathroom turned into an underground bunker of sorts... there was a monster, and an infestation of little spiky guys.
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...that's even more confusing than what happened in the closet. What spiky guys are you even talking about?
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[ gosh, peach! he is fake affronted. ]
They like to stick to people to slow them down... I put them in the garden, if you're curious. They weren't harmful.
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Just sticky then. [...] Did you tell Pumpkin at least?
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Didn't get a chance to yet. Hope she won't be too mad.... It's just a couple of them.
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[ but he's trying not to move around too much and take it easy... on doctor's orders ]
They just like to stick to things. And jump.
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I am curious about the locked rooms, though. Half of them seem to lead away to very sinister locations... I'm sure it's entirely the house's doing, but I wonder if they're all illusions or maybe its a sneak peak at what the house is, itself.
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[So...yeah.] It seems to be whatever the house thinks will make you guys suffer the most.
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Are all of the locked rooms completely controlled by the house, then?
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[ self call out ]
So then the locked rooms are interchangeable? I've heard from guests that in some rounds, everything was locked.
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But yeah, that's right. Some were wide open, some were totally locked up, and some just switch around. Every round of guests experiences something different.
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Do you know if there was ever a room that stayed consistently locked? Or something the house was.... maybe a little more protective of?
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[Hm...] I don't know about a room that was consistently locked, but there're rooms that consistently change. Does that count?
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[ hmmm ]
That's something. Do you remember them, offhand?
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Nick, I think you know the answer to that. Even without me saying so.
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... I did figure they were the same rooms we had to break into.. but I was wondering what else they changed into, I suppose. Maybe they're all access points.
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[ he kind of wonders how the house decides on its tests.... ]
The room of req-whatever is the one that's been most on my mind..... But maybe the changes to it themselves aren't relevant.
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